H. Torrance Griffin wrote:
And now, The Game!
General:
If the Knight Sabres go on a mission: 1 drink
If the Knight Sabres are hired by somebody to go on this
mission: 3 drinks
Ok, there's 3.
If they actually manage to get paid: 5 drinks
If somebody goes through emotional torment: 1 drink
... and it's not Sylia or Priss: add 4 drinks
Let's see... 1 for Sylia, 5 for Linna, 5 for Nene
That's 14 so far.
If Mackie grows up (emotionally): 2 drinks
There's 2, kind of.
If Linna receives any measurable amount of characterisation
whatsoever: 5 drinks
5 more... that's 21.
If one of the KS loses it/cracks up/goes off the deep end: 3
drinks
3 drinks makes 24.
... if it isn't Priss: add 3 drinks
Almost got 6 more, too.
If a Knight Sabre gets killed: 2 drinks (per KS)
+8... that's 32.
... if MegaTokyo gets destroyed: 10 drinks
10 more. 42 and counting.
... if the KS are directly responsible for it: add 5 drinks
5 more. 47. This is getting out of hand (that's what I get for
writing a darkfic.)
If the ADPolice are depicted as anything more than Ineffective
Cannon Fodder: 8 drinks
Oooh... 8 more. 50.
If Genom get's a new CEO: 5 drinks
... and he/she was _not_ hand-picked by Quincy: 10 drinks
This is implied by his death, so that's 60.
If sombody joins the KS: 3 drinks
... and it's not Mackie, Leon, the Author, Vision, or a
Sexaroid: add 6 drinks
6 for christine. 69.
3 for Mackie. 72.
There we have it. 72 drinks for Collision/Collapse. Good thing I don't
drink, huh?