Subject: [BGC] [PSUEDO-NOISE] BGC Fanfic Drinking Game 1.0 (fwd)
From: Harvey Torrance Griffin
Date: 5/25/1996, 9:56 PM
To: fanfic@tendo-dojo.ranma.net
CC: bgc-list@edmonds.home.cs.ubc.ca

	I would like to thank <gaffney@iconn.net> for inspireing me with
his Ranma 1/2 FanFiction Drinking Game.
	Please feel free to add any additonal entries.

HTG
==============================================================================
	Disclaimer: Let me make it clear that I do not condone excessive
consumption of Alcohol in any way, shape, or form.  This is entirely for
laughs and should be treated as such.
	Equipment: 1 or more BubbleGum Crisis/Crash! and/or ADPolice
FanFics, A source of your preferred beverage (anywhere from a bottle to a
brewery depending on the story), some glasses.
	Rules: Read the FanFic(s); if anything listed below applies, knock 
back the listed number of drinks.

	And now, The Game!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

General:
	If the Knight Sabres go on a mission: 1 drink
	If the Knight Sabres are actually hired by somebody: 3 drinks
	If they actually manage to get paid: 5 drinks

	If somebody goes through emotional torment: 1 drink
	... and it's not Sylia or Priss: 5 drinks
	If Mackie grows up (emotionally): 2 drinks
	... due to something _non_-traumatic: 8 drinks
	If there is a revelation about Kasuhito(sp?) Stingray and/or his
Legacy(tm): 2 drinks
	...and it is not horrid, depressing, or evil: 10 drinks
	If Linna receives any measurable amount of characterisation
whatsoever: 5 drinks
	If one of the KS loses it/cracks up/goes off the deep end: 3
drinks
	... if it isn't Priss: 6 drinks

	If a Knight Sabre gets killed: 2 drinks (per KS)
	... and gets ressurected: 4 drinks
	If Innocent Bystanders are killed: 2 drinks
	... if the KS are directly responsible for it: 5 drinks
	... if more than 50 are killed: 4 drinks
	... if more than 500 are killed: 6 drinks
	... if more than 5000 are killed: 8 drinks
	... if MegaTokyo gets destroyed: 10 drinks

	If the ADPolice are depicted as anything more than Ineffective
Cannon Fodder: 8 drinks

	If Genom get's a new CEO: 5 drinks
	... and he/she was _not_ hand-picked by Quincy: 10 drinks
	If Genom is destroyed: 4 drinks
	... _legally_: 6 drinks

	If sombody joins the KS: 3 drinks
	... and it's not Mackie, Leon, Vision, or a Sexaroid: 9 drinks
	If a KS breaks one of The First Ten Rules: 1 drink (per member,
NOT per occurence)
	... and Sylia envokes/enforces Rule 11: chug

	If a Run-of-the-Mill C-class Boomer shows up: 0 drinks (you can't
get smashed yet ;)
	... and survives a fight with the KS: 5 drinks
	... and gets trashed by the ADPolice: 8 drinks
	If a Sexaroid shows up: 2 drinks
	... and is not killed by the end of the story: 5 drinks
	If a Doberman shows up: 5 drinks
	If Largo shows up (upgrades/backup copies included): 3 drinks
	... and does not think up a gradiose Plan of Vengance: chug

	If Linna finds Love Everlasting: 4 drinks
	If Nene finds Love Everlasting: 3 drinks
	... with someone aside from Mackie: 6 drinks
	If Priss finds Love Everlasting: 4 drinks
	... with someone aside from Leon: 6 drinks
	... with a woman (incl. Sexaroids): 8 drinks
	If Sylia finds Love Everlasting: 8 drinks
	... and he _doesn't_ backstab her in one form or another: chug
	... with Mackie: Hunt Down the Author and Kill him/her _Slowly_

	If any KS is revealed to possess superhuman abilities (cyber
included): 3 drinks
	... if it isn't Sylia: 6 drinks
	If any KS gains superhuman abilities during the course of the
story (cyber included): 4 drinks
	... if it isn't Priss: 8 drinks
	... if it does not cause angst or distress to anyone: chug

Crossovers:
	If the KS get into a fight with any character(s) from the other
series: 3 drinks
	... and _wins_: 9 drinks
	If any character from another series joins the KS: 5 drinks (per
new member)

Lemons:
	If anybody gets up enough nerve to write and post one: chug :P~~~

Authors:
	If they write themselves into the story: 2 drinks
	... if they find out about the KS: add 1 drink
	... if they effectively join the KS: add 1 drink
	... if they already have or build their own armour: add 1 drink
	... and it's better than anything Sylia could ever come up with: add 1
drink

	If Priss falls in love with him/her: 2 drinks
	If Nene falls in love with him/her: 2 drinks
	If Linna falls in love with him/her: 4 drinks
	If Sylia falls in love with him/her: 8 drinks
	If Quincy or Largo falls in love with him/her: chug
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